From March 2019 to October 2019, I worked on a game demo called Oiseau with a small group of friends. The project was the final deliverable on a Game Design MA that a couple of my friends were completing. We worked very hard to emulate real world game development scenarios by implementing scrum methodologies and remaining in constant communication about progress. I did a lot of programming work on many of the underlying systems in the demo, as well as much of the gameplay. The game was built in Unity.
As part of our work on this demo, we were also given the opportunity to attend Develop:Brighton to show our progress on the show floor.
Some tweets from our time in Brighton: